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The Pen is Mightier than the Sword
  1. TIME

    1. What Time is it?   (2,209 visits to this link)

  2. The Tavern of the Quill

    1. THE NURSERY

      Here one can find seeds and saplings to care for and grow, as well as a safe haven for those orphans one may find that they are unable to grow, or look after, themselves.

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    2. Cabaret Room

      Here one can have a drink and idly chitchat with a friend. (Where do I put this?)

      1.4k
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    3. Assembly Room

      In this room Bards throughout the lands gather to tell their tales and anecdotes. (Stories)

      337
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    4. Banquet Room

      Poems, songs, and line-by-line creativity (Poems)

      655
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    5. Conservatory

      For threads that seem to take on a life of their own and interrupt perfectly good drinking in the Cabaret Room. (RPed Stories, Plays and other scripts)

      820
      posts
    6. Recruiter's Office

      Off to the side of the Tavern is a large office that the Elder of Initiates keeps for prospective members to come and apply. (Applications)

      27
      posts
  3. The Manor of Tongues

    1. The Café

      This is where all manner of language-related discussions and inquiries are welcome.

      138
      posts
    2. The European Classics

      This is where poems, stories and even RP in any of the following tongues will be posted: French, Spanish, German, Italian, Portugese, Russian, Finnish, Dutch and Swedish.

      236
      posts
  4. The Walls of the Pen

    1. News

      We post the news here, but everyone is welcome to reply to posts.

      577
      posts
    2. The Codex and Lists

      Here are the guidelines and purpose statements of the Pen as well as membership lists, historical lists and listed items of interest.

      14
      posts
    3. Frequently Asked Questions

      An explanation of where things go

      32
      posts
    4. The Piazza of Portraits

      This is where you can read up on other people's characters, or describe your own. And if you format it correctly, we can all use the search tool to quickly find what we need to know.

      453
      posts
    5. 56.8k
      posts
    6. Library

      Here all writers are welcomed to archive their works that were written over the ages of Terra. (Works not created on this forum.)

      2.4k
      posts
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    • O.K., I was a little worried there for a while until she realizes Bowser is actually her dad - although, I believe, there IS an argument that she COULD be considered a clone! I have even less Mario knowledge so, no idea how this fits . . . but like the concept!
    • Bowsette is typically just Bowser using a magic crown to become a female. I however want a Bowsette who is a real person in her own right. So to that end I've come up with this backstory. Disclaimer: I'm not deeply steeped in Mario/Nintendo lore. So my creation is likely to be flawed. Basic idea. Bowser wants Peach but she doesn't want him. So with the help of his wizards and the magic crown Bowser is going to create a bride for himself.  Step 1 collect genetic samples from Peach (and possibly the other Princess) and himself. Step 2 use the Crown to become female and lay an egg. Step 3 introduced the genetic samples thus fertilizing and modifying the egg. Step 4 incubate and hatch the egg in a time chamber where Bowsette can grow up to the desired age. Several years in the Chamber in just a few days in the "real" world. Bowser places his Wizards in the Time Chamber to raise Bowsette to be his ideal mate. A Magic Mirror is provided to allow Bowsette to observe the "real" world as if she were living in the past so she will be caught up with events as if she'd been born (hatched) that many years ago. The Crown is also placed in the Time Chamber, for safe keeping. As it has served its purpose. Anyway things do not go as planned. By age 10 Bowsette is skilled enough at magic to put her wizard tutors under a sleep spell at night so she can study their spellbooks at her own pace and use the Magic Mirror to watch events without their narration. By age 13 Bowsette has developed a huge crush on Mario along with a strong dislike for Peach. She has also learned of her origins and Bowser's plans for her future. And decided that she wants a very different future for herself. And has decided that Bowser is definitely Dad and not future Husband. By age 18 Bowsette has learned of other Realities and powerful Artifacts including the Tri-Force, the Chaos Emerald, and the Ocarina of Time. And is working on a Spell to turn the Magic Mirror into a Door rather than just a Window. At age 21 Bowsette escapes the Time Chamber. (Now I just need to figure out when and where she escaped to and what her next move is. Bowsette takes the Crown with her because I'm thinking of giving Boosette an origin as well. Just a much simpler one.)  
    • It's a relatively short walk from the main gate to the residence of the Supreme Shadow. A spacious, but not extravagant manor house, located on a modest rise. Which granted an excellent view of the city, all the way to the harbor, without looming over it.  The Latralo hand the visitors off to a liveried servant who lead them to a comfortable sitting room.  "Lady Appleblack..." He began,  "Hawk; What a nice surprise." Her ladyship exclaimed rising from her chair. "And you've brought friends." She went on approaching them. "Jeives; bring some refreshments for our guests won't you." She added turning briefly to that notable before turning back to her visitors. "Now be a dear and introduce me your friends."  Hawk nods and begins introducing people. "This is the Shamanes Yeriko, of the Dark water clans from the Mirror Mist Marsh."  "Your Ladyship." Yeriko says with a slight bow.  Anne returns to bow, "A pleasure, we don't see many of your people here." "Unsurprising. Scholarship is not exactly our strong suit." Yeriko says dryly.  Anne nods and Hawk continues, "And this is Targon the Mighty, Barbarian Warior of the Scattered Clans of the Scorched Planes."  "Well meet mighty warrior." She said bringing her closed fist to her chest then extending her arm palm out. "My Lady." Targon say returning the salute. "And this is Kain, a Monk from the Eastern Lands, and follower of the Ways of the Dragon.  Kain bows  Anne returns to bow "I sense that there is more to your story than the fighting style you follow." "My Lady is perceptive." Kain says, "But, the final member of our group is the one needing your insights and wisdom." Kain continues drawing attention to Throkmorton who had been standing at the back of the group, with the hood of his cloak up, still and silent enough to have remained basically unnoticed until now. He stepped forward lowering his hood. "A Thulien!?" Anne exclaims. Then pausing takes a step closer "No. A Kull, and the reason for your visit?" "Indeed. I am; or was, a Bard named Throkmorton, from the Adventures Guild in Ha'Ven." "Your fame precedes you. Latara spoke of your during her last visit, a promising and talented Rogue her grandfather had chosen to sponsor to the Guild." "And things were going well, until..." Throkmorton trailed off indicating his current appearance. "You are welcome to search our archives, although we have little research related to your condition. We do have the occasional Thulien visitor and thus have a supply of Brain Fungus in my garden should you stay long enough to need it."  
    • Once I made a rather important discovery about the lab grown Behydrathuls the way was open for gaining extensive information about the "wild" ones. The discovery was that the Mimic Moss used in the process was provided and maintained by Sporanids. Now, given my knowledge of Sporanids and my good relations with them, once I knew they were involved it took relatively little negotiating to gain access to the ongoing experiment.  Or at least one of them. While the Sporanids didn't say that they were running other copies of the experiment elsewhere knowing them as well as I do I take it as a given that they have at least two or three other locations. In any event, the Sporanids have replicated the production process and modified it. The most notable change being giving the Behydrathul the ability to reproduce.  The reproductive method is amazingly simple and straightforward. (At least in terms of something with Thulien DNA ) First an incubation pool is made and filled with a nutrient rich fluid in which the "egg" will be placed. The "egg" is created by first volunteerly self amputating one of its heads ( which will regrow in about a week) and injecting it with a cocktail of enzymes by use of the tail stinger. Up to six other Behydrathul may inject the "egg" before it is placed in its incubation pool. After six to eight weeks the egg will hatch and a tiny (maybe two inches length/wingspan) Behydrathul will emerge.  Creation of the incubation pool and the activating injection requires the Behydrathul to consume a special diet for a week or more in order to produce the nutrients and enzymes.  Sadly the Sporanids were not willing to share the details of this special diet. It takes 12 to 18 weeks for a hatchling to grow to full size. And at least 4 to 6 years before being biology capable of reproduction. Most Behydrathul don't feel any desire to reproduce until they are 15 to 20 years old. Although the number of other Behydrathul currently in a given group can have a significant impact on this.  The group I was allowed to see was only 10 or so years old. The Behydrathuls were  being sustained by the same Brian Fungus used to feed Nedrathulls among whom they were dwelling. The Sporanids are looking for ways in which Behydrathul can contribute to society beyond just their own group. So far two useful abilities are being explored. The first is the Behydrathuls illusion casting abilities. Which could be useful in entertainment and educational settings. The second is based on the Behydrathuls love of learning combined with their Psi Abilities, which include a surprising aptitude for imprinting information into Memory Crystals.  There are several libraries and researcher groups that are willing to pay well to have their written works transferred into this more durable and portable format. Negotiations are currently underway with The Adventures Guild in Ha'Ven, The Library of Ling, Grayhall Academy, and The Archives of Istanople. To name the most notable groups expressing an interest.
    • The creation process begins with the the process used for creating a homunculus (including a measure of the future owner's blood. Which establishes the equivalent of a familiar bond between the two.) To this base is added refined and distilled essence of: a Pseudo Dragon, a Hydra, a Beholder, and a Thulien. This enhanced mixture is then cultivated by a bed of Mimic Moss with certain spells cast on it at key points during its growth. The resulting creature is about the size of a Pseudo Dragon. Having a Pseudo Dragon body with the multiple necks of a Hydra and replacing the dragon heads with a Beholder like appendage (scaled down obviously) with Thulien tentacles hanging down a few inches below the main eye and an array of seven eyestalks above.  The Pseudo Dragon tail is equipped with a stinger full of sleep potion. The wings, aided by Psi-Energies, allow flight to a limited degree. The eyestalks have telekinesis of a limited but synergistic nature. A single eyestalk can only lift a pound or two but the entire creature focused on a single object can lift up to 300 pounds or more. And a single eye can hurl a small stone at speeds equal to a sling. The main eye on each head can project illusions and add to the total telekinetic lifting abilities.  Behydrathul do not have the anti-magic abilities and extensive assortment of eye beams which Beholders possess. Although it is quite possible that these abilities could be added if so desired. Given that a typical Behydrathul has seven heads each with seven eyestalks each capable of flinging a stone with sling like speeds and one can see why giving them additional abilities is generally regarded as unnecessary. Behydrathul are also capable of projecting highly detailed illusions. Which seems to be the main function of the central eyes on each head. And thankfully, the only other Psi Abilitie they have is the abilitie to communicate Telepathically.  At least as far as we know. The possibly that other abilities will develop in a wild population cannot be ruled out. There is also the possibility that Wild Magic (or an overly ambitious Biomancer) could produce a full sized and fully powered version of this creature. Which is a possibility I do not want to dwell on.   
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