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The Pen is Mightier than the Sword

TLDunn213

Quill-Bearer
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TLDunn213 last won the day on May 12 2016

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About TLDunn213

  • Rank
    Resident Creature breeder, and World Builder.
  • Birthday 02/13/1967

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  • Gender
    Male
  • Location
    A lost Thulian outpost somewhere in St. Louis :)
  • Interests
    Nerf herding, Tribble breeding, lost civilizations, and other such things that sane people tend to avoid
    :)

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  • Race/Gender Details
    Race: Human (well, mostly human) :)
  • Bio
    I started out as someone's imaginary friend But have taken on a "life ?" of my own .
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    As requested.If you're looking for more than "Zatar Like" Ask and I will try to give you something useful.:)For my stuff:Pomes: just sharing.If you like, great. If not, oh well.If there's something really wrong with itlet me know.Stories, ect.:Critical preferred/needed.After all I'm hoping to sellsome of this rubbish somedayAssuming I ever finish any of them.:)
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  1. TLDunn213

    Ancient Aliens

    So, I've been doing some research and; Vibro-blades are a real thing, Go figure. Not a huge surprise but still cool to know. And there's some evidence that a sort of tuningfork sonic drill was used to cut and carve stone back in ancient times. And that the stones used to build the Great Pyramid are a type of geo-polymer cement/concert. Which in a way could also explain things like the London hammer and other stuff found in ancient stones. Bad part about that idea is that "natural " geo-polymer processes are a thing geologists should already know about. And if they somehow didn't That would put the age of a LOT of stuff into question. Unless we just have really bad geology work on these few "out of place" artifacts. Any thoughts, anyone ?
  2. TLDunn213

    Ancient Aliens

    Interesting thought about the great pirmaid. There is the idea that it was some sort of power generation system. Which has left me with the question of Where was the control room? And now they are talking about finding a big empty space above the grand gallery. If it is the missing control room then there should be a connecting passageway starting not too far from the front door. But haven't we already looked for hidden doors and passages all along the way there ? Mostly just thinking out loud here, But if anyone reading this knows anything or has any thoughts on this...
  3. TLDunn213

    On Nerfs and Gribbles

    *#Note: the events in this post happen somewhat before the events in Regel's post Wanderer returns. #* "Zatar, Yo, Z, are you down here ?" Qwerty calls looking around. "He said that, that new project of his was down here, ' just a bit past the Vaults of Time. ' " "Well, there's the Vaults of Time. Now, which way along this creepy dark coridoor to reach 'just a bit past' ?" Poundfoolish couldn't believe it. What luck. Someone Zatar knew looking for the Wabe. Shifting into his evil clown form, Poundfoolish sent streams of cotton candy cocoon and the unsuspecting zeta. Just as he was finished wrapping up his prey and stuffing him into a forgotten broom closet Poundfoolish felt a wave of arcane energy surging through the Keep of the Mighty Pen. Energy specifically tuned to drive out evil clowns. How ? How, can this be ? How can anyone even know he is here? He'd been so careful. Quickly shifting to his new form, the false Qwerty slammed the closet door and placed Wards to protect the cotton candy cocoon. Now, to find the source of this unexpected attack... *#cut to Regel's post: Wanderer returns #*
  4. TLDunn213

    Ancient Aliens

    One of the noteable counter arguments to the idea of a precursor high tech civilisation is the lack of secondary evidence. There is primary evidence, all the buildings made from huge blocks of stone. But where is the rest of it ? The pot shards, and art work, tombs and trash ? Did they burn their dead ? Were they super eco-friendly? Is this lost civilisation being actively hidden ? And if so, why ? And by whom?
  5. TLDunn213

    Wanderer returns

    Noting that Snypiuer's yelling sounds a bit like screams of terror, Zatar finishes his Saurian brandy and heads out the door. "What's his problem, anyway. It's just a clown suit." "Maybe he's afraid of clowns" Qwerty said shimmering into existence next to Zatar. "*Sigh*" "Could be, I guess. Easy enough to check." And with a snap of his fingers and a flick of magic the clown suit is transformed into a more normal outfit. Zatar and Qwerty continue down the hallway listening to see if the screaming stops. #*Note: See my post: on Nerfs and Gribbles, for related events.*#
  6. TLDunn213

    Wanderer returns

    Zatar glances at the open door, lets out a soft sigh and with a quick flick of magic clothes Snypiuer in a clown suit. "If you're going to act like a fool; you should at least dress the part." He muttered. Then raising his voice slightly, "Another Saurian brandy over here; and a round for Peredhil and his friend over there, whatever they're drinking."
  7. TLDunn213

    Thulians

    Aara-Illith A rare sub type of Illith that arise from using a Dracon as a form doner. The failure rate for this is naturally quite high and there is the risk of pissing off a Dragon if the Dracon isn't a Ronan. The few recorded cases of Aara-Illith mention two noteable details that set them apart from other Illith. The first and most easily noticed is the wings. All Aara-Illith develop them regardless of whether or not the Dracon had them before the morphoses and unlike other draconic traits they may have or develop; the wings are permanent. No one has any ideas as to why the other draconic traits can be called and dismissed as with normal Dracons and the wings cannot. There are those that say this isn't the case and that all traits become locked once the morphoses is complete. This is possible given that the other notable feature of Aara-Illith is the hybrid mind. While Shuls and Kuls have remnants of the other mind it is only in the Aara-Illith that a true fusion occurres. It is also worth noting that the morphoses process is slower and less painful for those Dracons who chose to embrace the change. While all Draconswho resisted the process either succeeded totally or died trying.
  8. TLDunn213

    MalNoc

    While the term is often used to refer to the victims of the spell it is more correct to list the victims as Nocs and the spellcaster gaining benifets as Mal. But I should start at the top for those of you who don't know about this particular bit of dark magic. There are in fact two forms of the spell, but for now I will focus on the more common one. Which sets up a lifelink between the Mal and the Noc or Nocs as there are normally several. After all that is rather the point. Having many people to do stuff for you like bleeding and dying, healing from wounds, and just plain old aging, and even eating and sleeping if you want to take it that far. The spell is set up using Runes which can be inscribed on shackles, amulets, and the like; or directly onto the people involved by way of brands or tattoos. If the Mal is a spellcaster and the Nocs are as well, then it is possible for the Mal to use their spell energies as well. This is the darkest from of the MalNoc spell in which the Mal is a master parasite feeding on many victims at once. There are in fact two less vile applications for the MalNoc spell. The first is the creation of a Champion to deal with a crisis. Here everyone volunteers to support the Hero; Who then goes out with the power of the whole town behind him, very literally. And once the crisis is over the spell is broken and everyone goes back to their normal lives. The second is a true variant of the spell creating a band of MalNocs rather than a Mal and Nocs. In a Band everyone is linked to everyone else with a two-way connection. So no one dies until everyone does. But if one of the members is caught in something that keeps hurting them everyone is getting hurt until the link is broken. So think very carefully about what you're getting into before using magic like this.
  9. TLDunn213

    Ancient Aliens

    Adding to this mostly to pull it out of the pile and put it on top again. If there's anyone, Guest or Member who'd like to comment on stuff like this... Well, it's sort of dead around here lately. I'm not sure what all a Guest can and can't do here But becoming a member isn't all that hard. Just a few clicks and simple questions, if I remember right. Guest can use the chatbox I believe, so if you need help just ask there and someone will get back to you.
  10. TLDunn213

    Dread Foundries

    Later at Lady Fantasia's "So, how did the Scorps manage to take over so quickly and completely?" Stephen ask as they sat around the kitchen table having a much needed meal. "It started with the riots in Over Louis about a month or so ago." Fantasia explained. "A lot of street people were coming down to the Gobblin Quarter and the Council didn't like it. And there was this Group of Scorpanocs in town...Next thing you know there's a whole Company of them here, the regular Watch can't be found, the Council's declared Martial law and haven't been seen since." "If Melkior's right, and there are Varna involved, it all makes sense. "Except for the Scorps working for them in the first place." Pheron cut in, "After all they were made during the Gith Rebellion to help fight the Thulians; so them working for them..." "Well, they are Mercenaries and the War was a rather long time ago." Fantasia said, refilling her coffee. "And with Varna involved they might not know who/what they are really working for." Stephen offered. Pheron's brow wrinkled in thought, "Maybe; But I just don't see them not checking out their employers well enough to find out. But I can't see them working for them if they knew..."
  11. TLDunn213

    Behind the House of Usher

    Once we had Kabaru pulled up onto the beach Latara put the Tome down on an empty rowing bench and opening to a marked page said" Here, this branch of the Styx will take us in to this swampy reagon; With this spot marked 'Lair' right in the middle of it. There are passages in here that talk about meeting with the Dracolitch in her Lair..." "...and you think this is a map to that Lair?" Yerico cut in. "Yes" "And are you thinking we can take out a Dracolitch, or are we assuming it was destroyed during the War ?" "I'm assuming that we're stealthy enough to scout the place and find out, without getting spotted doing it." Yerico gave Latara a searching look then nodded. "A bold plan; But not a reckless one. Do the rest of you agree?" I gave the map another look, tracing pathways through the swampy region, "If there is a Dracolitch in there, it's something we'll have to deal with sooner or later." Targon ran a finger along the edge of his axe and smiled. Hawk matched the smile, and gave a short nod, resting his hand on the top of his quiver. "We'll have to scout carefully and likely make our own map; places like this tend to shift around." Kain said, also tracing pathways on the map. "There's a spell on the map to keep it up to date; it's a bit degraded, but I think I can get it working again once we get there." Latara said. "That should help." "So, we are all agreed then?" *nods and grim smiles all around* "Good. Then let us do this."
  12. TLDunn213

    Garm and Tanis.

    Meanwhile: "*I hate running from these guys. Fighting them is what I was born to do.*" "*Maybe. You haven't come into your powers yet. And given that you are the only Wylding Wyrdling hybrid we know of; We don't even know for sure what your powers are, or if you'll even have any.*" "*Angmar sure seems to think I'm fated to be his downfall.*" "*I hope you are. The world would be much better off with him gone. But the first step in making that happen is keeping you alive long enough to come into your powers and learn how to use them.*" They ran on for a while after that as Anna though about what Garm had said. "*So, where are you taking me anyway ?*" "Ultimately to Melkior's Keep. He'll be able to figure out what your powers are and train you in how to use them to best effect. Short term; We're going to Bristol. It's big enough to hide us from the Naazz and it's where Tanis will most likely head for once she's done leading them in circles. And it gives us the best range of options for our next move no matter which way things go. And with a Mage School there we might even get a chance at figuring out what your powers are and start training you in how to use them. *" "*Really?!*" "*Why not. Melkior's good, but if we can get started without him; I don't think he'll mind too much.*"
  13. TLDunn213

    Garm and Tanis.

    The ground began to rise as they ran and soon they were leaping over gullies and fallen trees. After twenty minutes of this they came to a fallen tree bridging a deep ravine. "*do you think they would try to lead their horses across this ?*" "*Maybe; Depends on how well trained the horses are and if they have any levation magic strong enough to try jumping it.*" They padded across and jumped to the ground on the far side, where Tanis resumed human form. "If we've got enough of a lead on them I might be able to make a trap out of this." Tanis said drawing the Rune Dagger she had used before. Holding it blade up in her left hand with her right palm facing the dagger and the way they had come she began chanting softly. After a minute or so a faint glow formed in the air between the dagger and her palm. "Good, they're just now reaching the edge of the broken ground. That should give me just enough time." Tanis climbed back onto the fallen tree and began carving Runes into it with the dagger and whispering Words of Power. After about five minutes she plunged the dagger into the tree in the middle of the spell speaking a final Word of Power. Causing the whole thing to glow brightly for a moment before fading from view. "I'll miss that dagger, we've been through a lot together. But with a little luck I'll be able too make a new one in Bristol." Tanis jumped down from the fallen tree and resumed her cat form "* let's go, we will want to be well away from that when it goes off. *" "*won't they know that you did a spell, because of the tracking spell they're using ?*" "*They will know that I did a spell, but they won't know what I did. If they slow down enough to find my trap and avoid or disarm it...Well, it's not as good as a kill; But it will give us a heck of a lead on them.*"
  14. TLDunn213

    Grendel 621

    I finished just before sunset, well pleased with the results. Once the basic spell was in place on the orb in was really a rather simple matter to reverse the basic light spell already on the crystals and link it to the Orb. A small tweek and the Light crystals were also absorbing a bit of ambiaent Magic to keep the whole thing going. I was a bit surprised at how easily I was able to do this. Mage work was not part of my basic Grendel programming nor did it feel like a part of my former life as a Ranger. And yet here I was planning to add all sorts of tweeks and extras to the Spell Web I was weaving. This was a thing to Meditate on at length once I could find the time. I was just settling down to test out the quality of my work when I saw the wagon coming up the road. It seems I had finished just in time. Ishmael was driving with Elizabeth sitting next to him. Isaac was in the back talking to an older woman who I later learned was Helga, Elizabeth's "nanny/chaperone/traveling companion/servant and dear friend" as Elizabeth put it while explaining things over dinner. It was my great good fortune that the Wave Runner had been late in arriving so that introductions and so on had had to be rushed and the wagon driven fast enough to greatly limit conversation along the way. If whatever god of luck was responsible made his/her/its self known to me I'd've become a worshiper on the spot. But no supernatural beings appeared to take me up on the offer. So, either no god was involved, or my gratitude was worship enough.
  15. TLDunn213

    Wylding Zombie War

    It has been said that I should have made note of the Wylding's Cloak at some point in these writings. And this is quite true, given that the Cloak is part of the Wylding's innate magic and an iconic tool. The Cloak is a part of the Wylding and takes effort to separate from themselves. So they are careful about who they loan them to. And only under extreme conditions will they bestow one. Of course during a war extreme conditions happen rather a bit more often than otherwise. Which is where the common misconception that Wyldings need the Cloak in order to transform. They don't. But the loss is still an inconvenience and creating a new Cloak takes quite a bit of time and effort. Now one upon whom a Cloak has been bestowed is dependent on the Cloak in order to transform. At least until they can find a Druid or Shaman to preform the Wylding Ritual. Assuming that they want to become a true Wylding of course. Once a Cloak has been bestowed it is linked to the new owner and what happens to the Wylding who gave it no longer matters. This is of course not the case with a Cloak that has only been loaned. If the link is broken the Cloak will lose its powers. Although a Shaman or Druid of sufficient skill can restore the Magic; at least in most cases. Assuming that not too much time has passed. And there have been reports of Loaned Cloaks becoming Bestowed upon the death of the Wylding; a dying wish effect as it were. It likely goes without saying that Cloaks of this sort can't be stolen. At least not stolen for use. They can be stolen and destroyed or magically bound. Assuming such action is taken quickly. As a Wylding can call the Cloak to themselves by a simple act of will as long as the Cloak is within a few miles.
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