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The Pen is Mightier than the Sword

Akallabeth

Quill-Bearer
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Everything posted by Akallabeth

  1. As has been noted in another thread, Tanny's WW game is nearing completion, and a new one is due to begin. Here it is. ----------------------------------------------------------------------------------------------- Theme: The Runaway Jury (loosely based on the book by John Grisham) Characters: -All characters are citizens of the USA (meaning that you have either come to the USA and gone through the process of gaining citizenship, or have been born in the USA) -All characters are registered to vote, and are between the ages of 18 and 65 -All characters are residents of Harrison County (a division of the state of Mississippi, located along the Gulf of Mexico). The trial will be taking place in the Courthouse in Biloxi, which is the chief city of Harrison County. -Characters may be of any background, race, sex, etc. provided they meet the requirements stated above. ----------- Story: The Trial of the Century' - this term has been bandied about in reference to many legal proceedings over the years, but in the world of Grisham's The Runaway Jury, it seems to fit. Celeste Wood, widow, is suing a major tobacco company for sending her husband to an early grave. Many lawsuits have been brought to bear against the tobacco companies over the years, and all of them ended in victories for the defense. Wood's case could either break open the dam, unleashing a flood of claims against the tobacco companies, or it could seal the tobacco case for decades to come. (from "The Runaway Jury" entry in Wikipedia) Millions upon millions of dollars have been spent by those on both sides of the lawsuit before the trial has even began. Every detail about every one of the hundreds of prospective jurors has been gathered, analyzed, and memorized without the knowledge of those destined for possible jury duty, in order that the perfect jury may be found to give one side the advantage. However, a few details have not been found. You are the members of the jury that are to decide this case, and at least one of you has motives other than justice behind your actions. ------------ Roles are traditional, and the persons who survive to the end will decide the verdict. No in-character mention of the wolves or roles is expected or required, but please post OOC votes for lynching with your post in the game thread. - The wolves are characters who seek to manipulate the verdict. - The seer is a character that has a source within one of the groups of lawyers, and is able to daily get inside information on any one juror. - The baner is a person who is suspicious of his fellow jury members, and keeps an eye on one each night, making sure that they create no trouble and are not on the receiving end of any less-than-wholesome schemes. Wolf/baner numbers will be adjusted to fit the number of players who sign up. Sign up will be open for at least one week. ------------ Deciding the verdict is something that will only be done by those surviving to the end, and they will be PM'd for their decision at that time. Ultimately, the verdict will be one of two things, or perhaps a mix. It is to be decided by listening to the evidence presented throughout the lawsuit, not by pre-decision on the parts of the jurors. -Cigarettes do cause cancer, or no adequate warning is given of their effects, and Mrs. Wood deserves payment both for the loss of her husband and to punish the tobacco companies for their deception. -Cigarettes do not cause cancer, or adequate warning is given of their effects, and Mrs. Wood deserves nothing, and tobacco companies deserve no punishment. ----------- When posting your character, please give your character's: -Name -Sex -Age -Basic appearance -Background --------------------------------------------------------------------------------------------- Please feel free to PM or e-mail me should you have any questions, or need some character help. This is the first game that I have modded, and it is a great change from the one that I had initially planned. I will try to reply to questions sometime between 9 PM and 12 AM CST.
  2. Ack! *The next moderator quickly starts working on outlining the next game.*
  3. If I understand the mechanics correctly... -No one knows their roles -3 baners picked from among the villagers, none of which are sure to keep their roles (as the dice decides who is a baner for each night phase) -2 wolves, neither of which is told that they are a wolf. Every night they are given the question of who to "protect" (the same as the baner), except that the person they choose to "protect" is killed instead. In time, they would realize that they are killing others, not protecting them, and would realize they are wolves. -PMs encouraged As I understand the mechanics... -No baner -3 seers, each with a 2/3 chance to "see" during night phase -Don't know about the wolves... other than that they are very eager to get the money and will stop at nothing ot remove others from their path to wealth -Each "Day" in game (day and night phase together) will last 1 week. Night phase will either last 1 or 2 days. ------------------------------------------------------------------------------------------------------------------------------ I'd say they both look interesting (as I understand them) especially the first one.
  4. It was a good game... ah, well.. *goes off to concoct things for his game*
  5. Turin cursed himself silently as he continued down the Anduin, in the boat that was now only manned by him. The current had nearly taken them out of sight of the bobbing form that had once held the paddle which lay in the back of the boat. Meanwhile, black thoughts strode through Turin's head as he did his best to keep the vessel under control. Could he have managed to turn them from the orcs, and taken them out of range before any arrows struck home? Would he have seen the orcs, and been able to warn the others if he had been watching the banks more carefully? And where did the orcs come from, and how did they know where the company would be? Turin knew that it had been some time since upper Anduin had been used for regular traveling by any race, so surely the orcs wouldn't have been randomly waiting to ambush some unfortunates. He also knew that there should have been no way for any orcs to have known when they had left the land of Lorien, for he had seen that it would be impossible for anyone to do more than watch the land at a distance with the vigilance of the elves commanding the borders. It must have been one within the company that alerted the orcs. And he already knew one who certainly could have. (OOC: vote for Phoenix/Megwyn due to the accident of predicting the demise of Jin) (EDIT: wording)
  6. Turin dwelt on the thoughts swimming through his head... The company had been to stranger places than he expected that they might travel, stranger from any he had known... first going into The Pit, and now into the Golden Wood, this place which seemed as full of elves as Rivendell, and yet... different. Time was moving at a different pace... he could feel it in his bones. And nothing seemed to change. Many conversations had occurred amongst the members of the party. It was already common suspicion that a member of the fellowship had been thinning down the number of members. Those who seemed to be suspected the most were Megwyn, and the Hobbit Yeager. Turin had held suspicions of Yeager for quite some time, as he did not trust the way he had been acting, nor the suppostion of him being a hunter of beasts in the Land of the Halflings. Perhaps he didn't hunt the beasts of the wild only... Megwyn had behaved oddly also, and Turin was nearly certain that she had assisted Yeager in these deeds. But he didn't think it would be wise to reveal his suspicions of more than one member of the party at once. Megwyn would have to wait. Sighing at these grim thoughts, he turned to cleaning his mail. (OOC: vote for Vahktang/Yeager) (edit: post completed)
  7. A St. Bernard jumps into the room, bearing a large banner saying: Happy Birthday Jechum! Seating himself, Akallabeth waits hopefully for the arrival of the guest of honor...
  8. Turin heard Rootmaker's words about Mattias, and inwardly frowned as they continued along the remaining passages of Moria. Rootmaker was right... though it appeared that the deaths of Stoomp and Frerin had been accidents, there was quite probably more to their deaths than what met the eye. And both of them were dwarves... surely an elf wouldn't have been that vengeful... He sighed inwardly, and continued down the hallway, though Rootmaker's statement had made an impression, and changed the way he looked at the elf, Mattias. (OOC: Vote for Gryphon/Mattias)
  9. Gryphon- When I wrote the post, I was under the assumption that goblins and orcs were interchangeable names for the same creatures. Since reading your post, I've talked to Tanny some and checked a Tolkien Bestiary of mine. I've found that I was wrong, that goblins are different from orcs, in that they are smaller beings which are lesser in power. I'll be changing the post to correct for this. Thank you for noticing . -Akallabeth
  10. Turin stood solidly beside Garnorn and Seothen, doing what he could to hold back the tide of goblins, hearing yells from members of the company, and awful noises from the golbins. A lull in the fighting occurred, and Turin took the time to look back at the other members of the company, and saw that they were quite surrounded, as more goblins had come up the passageway from behind them, and others were trying to climb up the sides of the bridge. 'Ah, well,' he thought to himself, ' we couldn't get anywhere going back, we must go on.' He yelled out to the others, "Hobbits, take care of getting rid of those ladders! Dwarves, assist them with any of the filty creatures that might reach the top. Rootmaker," he said with a glint in his eye, "I'm sure we'd all be much obliged if you stopped up that hole behind us. And any archers with arrow's remaining see what you can do to support Rootmaker, and then move up to deal with those coming up the bridge." He turned round once more, and said to Garnorn and Seothen, "We're going forward." The men let out a battle cry, and went forward, decimating the ranks assaulting them. Soon the courage of the goblins began to waver, and they began to fall back, first in small numbers, and then in droves. Meanwhile, the dwarven passageway was slowly crumbling as Rootmaker began crumbling the rocks of the roof of the passageway, crushing any goblins that happened to get in his way, and burying the rest under an avalanche of stone. The archers picked off some of the goblins that attempted to get near Rootmaker and his work. The hobbits and the dwarves soon began to turn the odds against them, as they knocked down ladders, crushing gobins beneath them, and easily dispatching any of the cave rats that made it to the top. Soon silence reigned once more, as the company looked quietly around for any surviving goblins lying among the dead, and Yeager was spared from an early demise by Jagkatha, who shot a goblin that had attempted to jump him after crawling from beneath the bodies of a number of his fallen fellows. Falmar, who had been among the archers in the battle, turned to the others. "Let us move on." They passed over the bridge and through the bodies, from which the archers replenished their supply of arrows, and continued on the passageway. "...suddenly the walls to right and left vanished. They seemed to have passed through some arched doorway into a black and empty space. There was a great draught of warmer air behind them, and before them the darkness was cold on their faces." The Fellowship of the Ring J.R.R. Tolkien (OOC: welcome to the 21st Hall) (EDIT: Orc --> Goblin)
  11. I'm working on making an end to the battle, and taking us to the Chamber of Records (Marzabul). Should have something done in an hour or so. EDIT: post is completed, but it only took us to the 21st Hall, beside the Chamber
  12. Turin unsheathed his sword, and took a look around the portion of the Pit they were in. They'd moved a good ways from when they first entered, and were in a natural choke point, with a bridge ahead and a narrower portion of passage behind. It was, he thought, an excellent point for defense. He moved slowly forward toward Seothen and Warud, and heard no sound besides the rustling of other members of the company, and the slight clinking of his own mail. He took up a place on the opposide side of the Rohirrim's steed from Seothen, and prepared to meet whatever might come. (OOC: and a vote for Vahktang/Yeager Tickle-Bottom)
  13. A large dog bounds into the room, and jumps over the pudgy dwarf holding a fox of the desperately-trying-to-escape variety. Landing beside the slowly rising Loremaster, Akallabeth places his paws on Ozy's shoulders, knocking him down once more. In Ozy's head, the words, ::Happy belated birthday, Oz!:: (and enter another quadruped )
  14. Turin looked over just in time to see the foolish, round little dwarf named Stoomp toddling towards a particularly large warg who hadn't noticed him yet. Then Stoomp yelled, "Puppies!" Muttering under his breath, and seeing that others were nearby to protect Filk, he sprinted as fast as he could towards the warg that had finally noticed Stoomp and was licking his lips in anticipation. He leapt, and came down on the beast's head with the flat of his sword, giving it a blow that it would never wake from. He said to Stoomp, "These puppies'll bite your head off if you don't take theirs off first. Just keep back, and we'll keep them from you."
  15. Decent picture of a warg from Universal's game "Fellowship of the Ring" I'd pick this image above those in the movies, as it is more true to the book (wargs are demonic wild wolves, not jackals). ---------------------------------------------------------------------------- And from the books: In the Silmarillion, which is set in the time from the beginning of Middle Earth to the end of the Lord of the Rings, there are no mentions of wargs. However, there are mentions of werewolves, which do not appear in the Lord of the Rings. It is possible that the werewolves in the Silmarillion are relatives of the wargs in Lord of the Rings. Description of Carcharoth, the Red Maw (greatest of werewolves), from the Silmarillion: Descriptions of wargs from The Hobbit: (assembled information from The Hobbit): -Wargs are able to speak between one another in an evil language -They are highly intelligent, as they know to look for other enemies where several have been found, will set guards on treed enemies, and know to look into trees at them -They can communicate with orcs -They are often merely called wolves, not wargs Descriptions/information about wargs from The Fellowship of the Ring -Howl like wolves -Shaped like wolves -Eyes glow Description of Wargs from Guide to Tolkien's World by David Day I hope this is adequate.
  16. Túrin leapt in front of Filk and drew his sword, immediately slashing through the hairy neck of a demonic wolf that had bounded at him. The writhing body fell to the ground, and he turned just in time to crush the skull of another with the pommel of his sword. "That ought to repay you for the candy," he said Filk, and turned as another one of the wargs came at him.
  17. Túrin walked along the cold, snowy trail below the mountain, quietly deep in thought about earlier events in the day, jogged into his memory by the increased weight of his pack. Who would've killed the poor creature that had helped carry their supplies? Certainly, the mountain was not the best place for traveling with animals, but they did save other backs and allow for the transport of more supplies. The increased burdens split among the party slowed them down, wasting time that could have been better spent traveling across the mountains, escaping the onset of winter and the evil weather that came upon high places. He had spent short amounts of time in the heights of the White Mountains near his city, but they were mere hills compared to the one named Caradhras. Still, at least he thought they might be prepared. Falmar's order to carry wood with them was a wise decision, though he hoped that they might not need the wood. And most of the company seemed to have packed wisely, bringing adequate protection from the cold. Though that one little dwarf did seem to have problems with that sort of thing... But who had killed that animal? They hadn't seen sight nor sound of any creature other than those they brought along, and a few wild animals. It had to be one in the party... Túrin's eyes fell upon the ranger, Garnorn. A Dúnedain like himself, he ought to have been above suspicion, but he seemed quieter, more withdrawn than the rest of the company. And that shouldn't have been the case this far into the journey. He felt a tug on his cloak, and looked down and to the right. One of the hobbits, Filk, was walking alongside him, jogging to keep up with him. In his hand, he was offering a piece of candy. Túrin smiled, and took it from him, thanking him for his generosity. "Filk, should you need anything of me, just ask." (OOC: vote for Panther/Garnorn, a semi random pick to lash a couple of bandwagons more closely together..)
  18. Túrin took inventory of the items he had brought with him, and ensured that they were all in excellent condition for the journey ahead, that he may have no problems on the path they would take. His mail was in exquisite condition, as he had taken it to an armorer in Rivendell who had cleaned and checked the entire shirt of ring mail, as well as his sword and a small knife he carried. Turin had oiled the leather of his cap, that it might be safe from the heaviest rains, and comfortable for long hours of wear, and had polished the silver metal pieces that were on it. He had one set of clothing laid out for himself, and another two to take along, as well as a spare cloak. His boots he had also oiled, that they too might be able to take the damp weather that Túrin anticipated lay ahead of them. A blanket, some rope, a large skin of water, and a quantity of food were also placed into his pack with care, along with utensils for making fire, and a small supply of tinder. Hoisting the load onto his back, he found it to be a little too light, and so added some more food to the load, mostly more dried meat. He then set down his pack, and glanced around the room, making sure that all was ready for departure. With evident satisfaction with his packing job, he walked down to the stables, to see that the steed he had come in on might be cared for, as he planned to go on foot with the Fellowship until their paths separated. When that happened, he planned to direct his steps to Minas Tirith and around the feet of the White Mountains, eventually reaching his home of Dol Amroth where he had an answer to deliver to his Prince.
  19. *About six hours earlier* Túrin came around a last bend in the road, and saw before him a small, swift river which he knew must be the one called Bruinen. He sped his steed on down the slope, and across the distance to the river, where he slowed, and picked his way carefully across the cold stones at the bottom of the Ford. His sixth sense became aroused shortly after he began the climb up the path which would lead to Rivendell. Someone was watching him, and even as he looked cautiously about for the eyes he felt, they had passed, and he continued on his way. When he saw the house, there was a tall elf there awaiting him. "Welcome, Dunadan of the South," he said, bowing his head to Túrin. "Welcome to Rivendell. I will care for your horse, if you wish, and there is a feast planned for this night, for many guests have come." Túrin dismounted, and bowed in return, thanking the elf for his assistance. He turned, and went to the house... ...and back to the present... Túrin watched with interest from across the hall as a dwarf, of the first he had seen in his life, managed to upset the dishes and guests all about him with his habits. A female elf even appeared to be preparing to attack the little creature, if several others had not managed to hold her back. As the ruckus on that side of the hall slowed once more to the dull murmur of conversation, Túrin turned to his left to take note of one who appeared to be of the Rohirrim, whose name he did not recall fully... he thought it might be something similar to Seoth, but chose to remain nameless in his speaking to avoid error. An amused air filled his voice as he turned to the warrior at his side and said, "It appears that the legendary feud of the dwarves and elves exists after all. At least among those who have the flames to be kindled, and reason to kindle them. And what brings you too to Rivendell, good sir?"
  20. Interesting story. I enjoyed it. And welcome, Zepheri.
  21. Túrin of Dol Amroth, man of Gondor Sent by his lord, Prince Imrahil of Dol Amroth, one of the rulers of the princedoms of Gondor, he departed for Imladris on a quest to find out what the wise would advise to the Prince of Gondor in these troubled times. He went first by sea to Lond Daer, from whence he traveled by horse to the village of Bree. From there he followed the East-West Road until it came to the Last Homely House, Rivendell, and found that a meeting seemed to have already been arranged, though none of those who had come realized it. Some of the men of Dol Amroth are still true Dúnedain and are only descended from the line of Elros, the mortal brother of Elrond. Túrin is one of these men. True to his lineage, he is grey eyed with dark hair, and is tall. As a knight of his Prince, he is trained in the use of most weapons, though he only carries his sword. His chain armor is silver, covered by a sea-green cloak, and he wears a light leather and metal helm. As is expected of a knight, he is honest, and will protect the weak if it is in his power to do so. (EDIT: added info, making sure that it is understood that Túrin is from Gondor with the Dúnedain linage, much like a resident of the U.S. may have German lineage)
  22. I am most certainly absolutely in. A Gondorian man of Dol Amroth will be joining the party in a short while. As soon as he manages to collect his thoughts. EDIT: Ack, second thought are occurring. Perhaps a dwarf. Maybe a dwarf.
  23. *returns to read poems, and pauses for a long while on "The Old Liberators" by Robert Hedin" Quite enjoyable, and quite sad. I came into this poem knowing some about WWII, and knowing a few veterans of WWII. From my perspective, it is interesting how the writer describes the men, simply watching life go by, and having memories vanish as time takes its toll. From my perspective, WWII was one of very few undeniably "just" wars in the US's history. Though war isn't something to rejoice in, it is sometimes necessary, and it is sad to see these men who fought for the freedom and lives of others pass away without much recognition for what they did. Guess I just like sad or depressing poems.
  24. Congrats to all the promoted persons
  25. Well, this gives me some time to devote to things in RL... Oh well, it was fun while it lasted...
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