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The Pen is Mightier than the Sword

TLDunn213

Quill-Bearer
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Everything posted by TLDunn213

  1. TLDunn213

    Yuuxath

    Yuuxath, is an insane "god" who is the force behind the Forever War, and several other events in Shard Scape history that don't seem to make a lot of scence; the Shamen Necromancer war, for example. Yuuxath got his start at the far end of history. He knew that the other "gods" were coming to cast him into the Outer Darkness, and he was ready for them. He arranged things so that his passage to Outer Darkness happened at the same time as the launch of the Great Ship "The Maelstrom's Bore". And so even as he was being flung into the Outer Darkness, he was sowing Mind Seeds into the hive mind of the ZerEk Swarm as it plunged into the Paradox Maelstrom in pursuit of the Morlock's Great Ship. Thus sowing the seeds for his own rise to Power and Madness. Far back in the dim and distant past a young Yuuxath found a dying ZerEk, infected with a MindSeed from the far future. The Seed leaped from the dying ZerEk into the mind it had been intended for all along. And so the circle of madness begins by becoming complete. Now the Forever War is an ongoing effort by Yuuxath to drive Cronus insane, or at lest distract him to the point that he can't really do much to stop Yuuxath. So inspite of what people my think the real point of the Forever War is to create as many contradictory time lines as possible, while also spawning as many paradoxes, paradox objects, and paradox people as possible while weaving them into history so that removing them will make even more paradoxes than leaving them in the now tangled fabric of history. The Necromancer Shaman War was Yuuxath's attempt to both keep Charon from taking over as "god" of death for Cronus and to distract Gaia with swarms of undead things that had no place in Nature; Nature versus Unnature to the greater detriment of Nature. More on the Necro/Shamen War, and the rise of the Wyldlings and Shadow people elsewhere.
  2. Zatar shimmers into reality. "Gus, have the Tolves got the Wabe set up yet ?" "End of the week; Give or take a few finishing touches" "Good. That'll give me time to set the temporal distortion spells on the Nerf pens. You don't happen to know anyone with Nerf herding experience, who wouldn't mind being time distorted, do you ?" "Not off hand, Boss, but I'll put the word out that you're looking. Why is we needing a Nerf herder, we only got a dozen Nerfs ?" "We're going to be having more, a lot more. Bandersnacths and Jabberwocks are hungry beast." "You finally got a line on that DNA you was looking for ?" "Not exactly... Can't even find a clean enough sample for a positive match on this egg. 75% chance it's a Jabberwock; according to the best sample on that front. But, get this, the best Bandersnatch sample gives a 75% match as well." "So, how do you figure out what we really got ?" "Easy. We hatch the egg." "But, with out something to match against..." "wonderland castle claims to have a stuffed Jabberwock, and a stuffed Bandersnatch. No good for DNA, But good enough for a visual identification."
  3. Zatar shimmered into being near the door. " Let's have a look at this magic resistant egg you've found." "I put it on this pedistal over here, and placed a Circle around the whole thing. Didn't know how much good it would do, but..." "Better safe than sorry. Standard Wards I assume ?" "Yea, I figured you'd want to take a close look once you got here." Zatar takes a moment to study the Circle Gus has setup around the pedistal. "Good Work. If this can't hold it... We'll have to get creative real quick like." Zatar traces a Symbol in the air, mutters a Word, and steps inside the Circle. " I take it that nothing has changed since you put it in here ?" "That's right, boss. No change. If it hadn't come out of that bush so easy..." Zatar makes a couple of passes over the egg mumering soft words of power. "Fascinating. Migic just slides around it. Well, where Magic fails, maybe Tech can prevail." And so saying he pulls a scanner out of his Cloak. "Well, whatever we have here, it's rare enough that it's not in the scaner's onboard database. I'll have to go back to the Keep and check the main database there. And it should be fine where it is. Magic flows around it but that won't get it out of a closed Circle." Gus raised a stone eyebrow. "The Timefreeze on the Moamrath bush was basically a net of Magic; so it could slip through the open parts of the weave..." "...But a Circle is really a globe." Gus did a facepalm. "I must be getting old or something, forgetting basic stuff like that." "No worries. You made the right call; it just took you a minute to remember why it was the right call." "Anyway I've got to go see if I can find a match for this in the main database." Zatar let's himself out of the Circle and vanishes .
  4. The Scorpanocks are believed to have been created by the ZaRak as support troops for the Gith during the Rebellion. At first they were a male only race. If you can be said to be a race with only one gender. However the Morlocks later cut a deal with the Scorps agreeing to provide them with females. Just what the Morlocks got in return is unclear, so it is hard to say if the Scorps got a bad deal or not. But they got less than they were hoping for as the females were not able to reproduce in a truly sexual way. Oh they mated, and laid eggs, which hatched. But the young were always female. Almost clones of the mother. Almost, in as much as all their DNA was from the mother, with the unexpressed DNA getting mixed in. It is unclear if the Morlocks did this on purpose, or by accident. But the Scorpanocks were and are, less than happy about the whole thing. Some want to talk with the Morlocks and see if a new deal can be worked out. Others are rumored to be seeking a deal with the Varna. Who are rumored to be working with the FeroSidhe of Under Louis to become an independent race, separate from the Thulians.
  5. Can only understand the translation, But like it very much.
  6. The crystal pulsed softly, and Zatar reached up to give it a gentle stroke. "Boss ?" a voice said in his mind. Keeping a finger on the crystal he thought back "yes ?" "You need to come take a look at what the Tolves found in one of the Momrath bushes" "Can it keep ?" "Not sure. It doesn't seem to be effected by the time freeze you put on da bushes. Da Tolves was able ta just lift it right out." Zatar griped the crystal more tightly and focused his mind so he could see through the gargoyle's eyes. Gus was holding a large mlotted egg in his left claw while resting his right on the com-crystal. "I'll be there in just a bit. The talks have stalled for the day, again anyway."
  7. My mind leaped to both what they needed me to do, and the most obvious problems that went with it. Namely what to do with Targon while the rest of us were playing bookworm. Melkior had managed to get the big guy to learn how to read, but it wasn't one of his favorite things to do. I couldn't take him to Miskatonic. There was no way I could hide that Axe of his, not with all the anti-magic runes on it. And asking him to leave it behind... No not even going to think about how that would go. So, option two, Leave him here, board... Well, maybe... If I could set up some sort of training ground for him.
  8. It is and it will be, Because it always wasn't. Seek what you shall not find And there it won't be, If you don't look. And so shall the Raven become the writing desk As the Blreg Nog boils on the frozen Shadow hob of unburning dark fire And Chaos Shall Inhearet The Earth While the flowerful flower of flowery flowerness was in flower So then did it flower in flowery flowerfulness For this was the time of flowers.
  9. Gribble Breeding Pens... Zatar fades into reality. "Gus ?" "Yea, Boss " "Keep an eye out for a troupe of Slivey Tolves; and a delivery of Mimisy Boragoves. They are for the Wabe room, second door down tword the Time Vaults. The Sundial should already be set up. And double check that the crates of Momrath bushes are still secure, don't want anyone getting grabbed by them. Especially after that little mishap with the Gribbles a few months ago." "Sure thing Boss. Will the Tolves be staying long ?" " Maybe a few months; depends on how fast we can get everything set up. After all, the Wabe is just the anchor point for the Tulggy Woods simulation. And I still haven't gotten a line on any Jabberwock or Bandersnatch DNA yet. Why do you ask ?" "Well, I hear Tolves like deepfryed gribble..." "And you were thinking of that batch of duds that hatched out last week ?" Zatar thought about it for few moments then gave a quick nod. "Keep back about a dozen or so in two pens, well away from the others. I still want to know why they went dud But if the Tolves like them we may want to start a new strain for a new market. Gourmet Gribbles... Put yourself down for 10% if it takes off. Anyway I've got a meeting in UnderLouis. I'm supposed to mediate a dispute between the Scorpinocks, Goblins, and FeroSidhe. I've got to be out of my mind to get mixed up in all that." "So, an extra bottle of Saurian Brandy for when you get back ?" "Pull two, and use one to marinade the Gribbles."
  10. TLDunn213

    Crazy ?

    Thank you. I think it's sometimes called imagination.
  11. TLDunn213

    Crazy ?

    They say that I'm crazy I say they don't know how to open the door to the Places I go. I befriended a monster from under my bed, Made peace with the voices inside of my head, Smoked with the Catapeler, Had Tea with the Toad, And danced atop mushrooms beside the Yellow Brick Road Ran from a Jabberwock to an upsidedown tree, Then swam in a fishbowl as big as the Sea. Took a nap with a dormouse Played crocket with the Queen Then followed a rabbit down a Hole never seen Had lunch with a walrus talked of shoes, ships, and Kings Then flew away on a pig with extra large wings Sang in a choir made up of white mice who gave me a bag of burning hot ice My Friends are Amazing Unique as can be And I don't care if no one can see them but Me. 'Cause I'll grin like a Cheshire As I fade from their sight Their jaws hanging down As I'm proven right.
  12. Moss turtles shed their shells every few months leaving patches of Ambrosia Moss behind. Patches of Glow Moss tend to grow nearby. Not surprising as Ambrosia Moss needs light. Just what the Glow Moss is getting out of the deal is unclear, But the biggest patches are typically found near Ambrosia Moss.
  13. An interesting Teraforming Symbiotic lifeform Bioenginered during the Gith Rebellion. And one of the keys to the success of that rebellion. The question, of how much of the Bioengineering was done by the Gith themselves is not easy to answer. Having been slaves to both the Saurians and the Thulians clearly afforded them access to the basics they would have needed. On the other hand, the Morlocks and Aqualith are known to have given aid to the Gith, and the Aqualith would have been well able to craft such a creature. But on to the creature itself, The idea is quite simple give a turtle acid glands in its mouth to help it eat rock, along with whatever organic stuff might be laying around. Next adapt the shell with ducts that Chanel the mineral rich mud,along with the turtle's biowaste up to the Ambrosia Moss, which will feed on it and store glucose in root nodules which link to the turtle's circulatory system. And We La, a creature that can live on light, water, and rocks. But how does that help the Gith ? Well, the Ambrosia Moss was over engineered so as to make way more glucose and oxygen than it and the turtle will ever need. And this surplus is stored in the Ambrosia pods which form outside of the turtle's shell. Not only is this stuff food, it can be dissolved in a slury of Ambrosia Moss and Glow Moss (which is really a bioluminescent fungus, but I'll cover that later) so as to provide both a carbon dioxide sink and a source of oxygen, along with a limited amount of light. All of which allowed the Gith to hide in places that were never searched as they were uninhabitable. Of course the Acid Mine Turtle helped keep searchers from looking to closely. The acid turtle was a weponized retooling of the Moss Turtle. In short you remove the Moss and give them lots of extra acid glands That are hooked up to the duct system. They get frightened they pull into their shell Something bothers them after that, they spray acid everywhere. And yes the Moss Turtle can spit its acid as an attack, but it will only do so if highly provoked.
  14. You say "Crazy" as if it were a bad thing. Really, go back a few pages in the cbox Then tell me if you think being "sane" is a requirement for hanging out around here.
  15. There's a cold wind blowing on my soul tonight and I'm so far from home A Cold Wind blowing on my soul tonight and I'm here all alone A thousand wonders I have seen but I no longer wish to roam Magic Doorways everywhere But which one leads back home And there's a cold wind blowing on my soul tonight and I'm so far from home a cold wind blowing on my soul tonight and I'm here all alone Once I lived in Paradice Yet a prison did I see Everything that I could want And I longed to be free And there's a Cold Wind blowing on my soul tonight and I'm so far from home A Cold Wind blowing on my soul tonight and I'm here all alone Then one day The Cold Wind came and whispered to my soul I heard the call of Freedom sweet and paid no head the Toll And there's a cold wind blowing on my soul tonight and I'm so far from home a cold wind blowing on my soul tonight and I'm here all alone A Cold Wind blowing Through My Soul tonight, and soon I will be gone And yet when there is Nothing left My Pain, It will go on Magic Doorways Everywhere But which one leads back home A thousand Wonders I have seen But I no longer wish to roam A Star new risen in the east What can this wonder be Could it be a Light of Hope for one as Lost as me And there's a cold wind blowing Through my Soul tonight And soon I will be Gone A Cold Wind blowing Through My soul tonight and I'm here all alone If I find my way back home Will they welcome me Yet if I stay here all alone Soon I will Cease to Be And there's a Cold Wind blowing Through my soul tonight And I'm so far from home A Cold Wind blowing through My soul tonight and I'm here all alone
  16. Zatar like. (And it's good to see that others, whose opinions I've come to value, also like your stuff. Looking forward to more.)
  17. TLDunn213

    Graylands

    Walk with me in Twilight and hold on to my hand and I'll show you the Doorway to a strange Faerieland There in the Graylands where their eyes are like smoke They never will laugh or call pain a joke Walk in the Graylands when you're feeling sad They can't make it better but you won't hurt as bad For although the Pain will fly not from thee You'll learn to live with it and yet from it be free When you walk in the Graylands trust not your eyes for all that they will show you is Shadows and Lies Look with your Heart and then you will See where True Danger lies and what you need never flee Walk there in Twilight and come safe away or spend the night and then you'll have to Stay Walk with me in Twilight and hold on to my hand as I lead you back now to your native land Forever in Twilight The Graylands will be you Know now how to Walk there and how to stay Free.
  18. Thankfully the trip out always goes faster than the trip in. I'd set out close to sunset going in, and the stardial showed close to sunrise by the time I reached the tomb, yet it was still just dawn as we came out of the gate that leads into that "little" patch of strangeness. I opened the door leading into the kitchens at the back of the house and soon had breakfast going with everyone settled around the big oak table. Inspite of the delays I'd still managed to get the gas, water, and electric turned on and stock up on basic supplies. Even so feeding a barbarian and a were panther, plus everyone else was going to put a major dent in my larder if they stayed for any length of time. Thankfully Melkior has always been good about getting funds to people when needed. So once I had breakfast ready enough for everyone to start eating, and grab more as needed, I got down to finding out what my guest needed from me, so I could speed them on their way. "So, you said you need information ?" "Yes, we need maps of certain parts of the Styx. And Melkior seems to think the former Lords of Usher House explored the sections we're interested in." "Well, they knew how to reach the Styx. That's fairly common family lore. As to how far they explored along the bank, or what records they kept..." "Melkior, thinks there are journals, here and hidden in the restricted stacks at Myskatonic."
  19. TLDunn213

    Sporanids

    Sporanids or Fungus Men are not one of the Elder Races of the Shard Scape But a clearly engined race as there are no other mobile fungus based creatures in the Shard Scape; except for Chaos Fungus, which my well be a leftover bio sentry from the War. In any event the Sporanids first appear in Saurian and Thulian historical records some twenty to thirty years before the Gith rebellion. It is hard to set a date for the start of the Gith rebellion as there was a lot of covert action well before the start of open conflict. As to who created the Fungus men, and why, we only have theories. The best of these is a colaberation between the Morlocks and the Aqualith. For the purposes of, starting the Gith rebellion, ending the Saurian/Thulian war and acquiring as much biomantic data as possible. With the longterm goals of keeping the Saurians and Thulians from going extinct while also keeping them from gaining/regaining enough power to become a danger to the rest of the Shard Scape. The reason for keeping them around in a restorable state is really rather simple, at least from a Morlock point of view. They may be needed as allies against the ZerEk someday.
  20. TLDunn213

    Aqualith

    Aqualith are the 4th of the Elder Races of the Shard Scape. Although the only get 4th rank due to most historians overlooking them for so long. They are easily as old as the Saurians, some would even say older. But in any event it is believed that they, like the Saurians got their start from mutagens from the Maelstrom's Bore being flung into the primordial past. Mutagens, and samples of ZerEk/ZarAk larvae and Thulian larvae as well. At least that's the standing theory based on how they look. Which, for those who don't know, is as follows. Starting at the rear you have a grayish, brown flat fish like tail which continues for about a third of the creature's length. At which point three to five water jet structures on each side appear. Normally of a darker gray than the tail these jets are used in water to help the Aqualith move at amazing speeds, in the same manner as a squid or octopus. But these jets are also extendable to the point of being able to serve as a sort of grappling leg that can help pull the creature along when on land. Which it does with more speed than one would expect, close to the walking speed of a man over level ground. An extremely slippery slime excreted from special glands on the Aqualith's underside is the key to this surprising land speed. And so we come to the head of the beast. Which can be said to look a bit like that of a catfish with a single three lobed eye in the center of the forehead, and with tentacles rather than spines around the mouth. Aqualith are telepathic and often have several other psi-powers as well. All Aqualith have bioelectric abilities and most have inate biomantic abilities as well. The Aqualith are believed to be the progenitors of several humanoid aquatic races as well as most of the gelatinous creatures beyond the most basic slimes, oozes, and jellies Some tribes of Jublicons are said to worship them as gods.
  21. TLDunn213

    Morlocks

    Morlocks are the youngest of the three Elder Races of the Shard Scape; and, from one point of view, also the oldest. This is due, of course, to the whole time travel paradox that spawned the Morlocks in the first place. As you may know from the Saurian and Thulian entries, the Morlocks come from somewhen in the far distant future; at least from the viewpoint of those living in what we think of as present times. In this distant future the whole Shard Scape, or most of the easily reachable parts, were being overrun by the ZerEk Hive/Swarm who were assimilating or killing everyone and everything. So the Morlocks along with members of all the other races that they could contact and trust; and maybe even some they didn't really trust all that much; joined forces and built the Great Ship: "The Maelstrom's Bore" . Which they then flew down the middle of the great Paradox Maelstrom at the center of the Void Between. A crazy desperate move to be sure, and made all the more so by the ZerEk Swarm managing to follow them. Try flying down the center of a tornado while having a running firefight with giant mutant bugs and see how well you do. As you know from the other entries, they did make it into the distant past. Dropping bits of their ship and ZerEk all along the timeline. Thus, quite likely sowing the seeds of the very disaster they were fleeing from in the first place. In any event, it is quite clear that the Morlocks Paradoxed themselves into existence as they are the only race that has so high a level of spatial/temporal instability. Which grants them their innate teleportation abilities. And while it is true that there are creatures that can teleport, phase, and so on; as far as anyone has been able to prove so far, none of them came by these traits naturally. All of them were either Bio-Engineered for the ability, mated with something that had it, or were exposed to some mutating agent. As noted elsewhere Morlocks have Psi-Powers; some of which were innate and the rest of which were learned from other races. most notably the Saurians and the Thulians. With whom they traded their advanced technological know how for knowledge of Psionics and Biomancy. Which is hardly surprising given that knowledge of Biomancy was what they came into the past to get in the first place.
  22. TLDunn213

    Saurians

    Saurians are the oldest of the Elder Races of the Shard Scape. As gods,demons,elementals, fey, and such are not counted as being of the Shard Scape. Due to originating from elsewhere and still being a major Race in that other Relm, Plane, ect. As to where the Saurians come from and who or what created them, we don't even have any good legends. The Saurians worshipped no gods, beyond their own power and knowledge. And while they tended to treat their "creations" with the highhandedness of gods they never asked for worship, beyond basic obedience. Their psi-powers and biomantic skills may have been less than the powers of a god; but not by all that much. In any event one of the best theories about their origins is that mutagens from the Morlock ship "Malestorm's Bore" landed further into the past than the main crash site. And given the amount of debris scattered throughout history from the flight and crash of that great time ship it's as likely theory as any. There are very few true Saurians in modern times as the Race as a whole was degraded to Lizardfolk by the Thulian's final plague by the end of the Saurian/Thulian War. Even if the Gith Rebellion is considered a continuation of it and not counted as separate war in its own right. After all the Rebellion could not have happened if the Saurians hadn't already broken the Thulian Empire with their "Final Plague".
  23. TLDunn213

    Thulians

    Thank you. Glad you like it. Of course I think I've told you quite a bit of this before. And sorry about mangeling your name in the cbox just now.
  24. TLDunn213

    Thulians

    As noted above Thulians are generally counted as the Second oldest of the Elder Races of the Shard Scape. In Spite of the fact that the Morlocks showed up well before the Saurians had even started the experiments that spawned the Thulians. This is due largely to the Morlocks coming from the Far End of Time; and thus by definition being a later addition. In any event the first Illith were created from Gith slaves eventho the experiments were intended to improve Saurian psionic abilities. As if their powers needed any improving. The Gith are of course not counted as an Elder Race due to their being slaves. And to be fair they didn't really become a People and a Power until after the Gith rebellion, which only succeeded due to their Saurian and Thulian masters having weakened each other in the Saurian/Thulian war. Not that Gith didn't escape from time to time giving rise to not only groups of free Gith; but due to mating with varous types of Fey also giving rise to several types of Elves, Orcs, and Goblins. Not that you'll find many Elves willing to admit to the shared ancestry. Yes, in spite of, or in this case, because of, being made from Gith The Thulians kept Gith as slaves. owing to the higher success rate of the morphosis process. Of course the Thulians, and Saurians both kept Humans, Elves, Dwarves, Orcs/Goblins, and even Trolls as slaves and test subjects. Humans being the next most preferred form donors due to their balance of high breeding rate and intelligence. Elves, and Half Elves, had good intelligence but a dreadfully low birth rate and a slightly worse success rate for morphosis. Dwarves had both a low birth rate and a high failure rate, and were generally phased out by the Thulians as slaves. Altho the Saurians kept them on as craftsmen and skilled labor, they also largely abandoned them as test subjects. Orcs and goblins had high birth rates but low intelligence and a high fail rate. But while abandoned by the Saurians early on the Thulians kept them on as unskilled labor and cannon fodder during the War. Both the Saurians and Thulians traded knowledge of Biomancy for technical information with the Morlocks Who had after all come to the far past to gain Biomancy skills so as to help the ZaRak assimilate the ZeRek rather than the other way around. Not that the ZaRak or ZeRek became powers to recon with until well after the Gith Revolt. The Morlocks also learned more advanced skills in psionics from both the Saurians and the Thulians as they only had basic skills in these when they first arrived. The Shroudlings and Mycinoids as well as the Varna; and several other races; who all arose from the Saurian/Thulian War and/or The Gith rebellion; are best covered in their own entries. and are noted here only as a way of inserting reference points. more on the Saurian/Thulian War and the Races that arose from them in later post.
  25. TLDunn213

    Thulians

    Thulians are one of the three Elder Races of the Shard Scape. the other two being the Saurians and the Morlocks. But more about them later. The term Thulian can denote either the final stage of their life-cycle or the species as a whole. The other stages being: Cephlarack, spore, egg, tadpole, and Illith. Thulians are xenomorphic species, which is to say they need to invade another species as part of their life-cycle. Let's start at the tadpole stage as this is the point where the life-cycle can diverge. If the tadpole is inserted into a host; also called a form donor. Form donors can come from several races including Humans, Elves, Dwarves, and even Orks and Trolls; to name some of the more common ones. Other races/species are quite possible. It is worth noting that Trolls are highly prized but seldom used due to a Troll's regeneration abilities. Which makes for a very high failure rate of the Morphosis process but yields a very powerful combat type Illith when successful. And there is the production of Protium as a side effect of failed attempts. Most other races have about a 1 in 4 success rate the other three outcomes being divided about evenly between Death, Kulls, and Shulls. With Kulls being killed when detected. The term Shull also refers to a sub-type of Elf called Neidraheil or False-Elf by most other Elves. This sub-race was created by the Thulians to serve as spies during the Saurian/Thulian war. A forerunner to the Varna which were created later for the same purpose. I will cover these subraces in more detail later. The Shulls that result from a failed morphosis look mostly like the person they were before except they tend to have the skin of an Illith. Which is pale white while at rest but can take on almost any color as an act of will, or sometimes reflex. The mind of a Shull is that of an Illith with access to the memories of the formdonor. A Kull by contrast is basically the reverse of this. That is to say they look like an Illith but have the mind of the formdonor with some access to the genetic memories of the tadpole. Which should explain why they are killed as soon as they are recognised for what they are. Death is largely self explanatory but includes three possible outcomes. 1 the formdonor dies but the tadpole survives, assuming it can get back to the spawning pool. 2 the tadpole dies but the formdonor survives, assuming that they can escape from the Thulians. 3 both die. A successful morphosis yields an Illith. Illith are more or less human shaped with tentacles hanging down its face from about where a human nose would be to about two or three inches below the chin. As noted for Shulls, Illith have pale white skin that can color shift much like an octopus or cuttlefish can do; including the ability to stun a foe by flashing a rapid series of colors. After an Illith reaches a certain age it may undergo a second morphosis, transforming it into a fully adult Thulian. Thulians in this stage have a main body somewhat like an octopus but with the Illith face on one side of it, face tentacles and all. When first transformed the main body is about three feet across with three foot tentacles hanging below it. Like Beholders, Thulians float in the air a few feet off the ground. It is unknown just how big a Thulian can grow, eight feet across being the largest size confirmed to date with unconfirmed reports of up to twelve feet or more. It is the adult Thulians which lay the eggs which hatch into tadpoles, asexualy as far as anyone can tell. and so the life cycle is complete. unless of course the tadpole isn't implanted into a formdonor in which case it will, in time, turn into a Cephlarack. Cephlarack are best described as a cross between an octopus and a spider. Living in deep caves near large pools of water Cephlarack wait for prey to come to them. While they can and will kill and eat just about anything, they prefer sentient races in which to implant their spores. Once implanted the spores travel to the brain and will take control of the victim during sleep. once under the control of the spores the victim will proceed to the nearest body of water in which they can fully immerse themselves. once the victim has drowned the spores mutate into eggs and then hatch into tadpoles. Thus completing the other ark of the life cycle. More on the Saurian/Thulian war to follow in later post.
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