Jump to content
The Pen is Mightier than the Sword

Jammeez

Page
  • Posts

    110
  • Joined

  • Last visited

Everything posted by Jammeez

  1. Matchmaker! I'm everyone's granny, and I think everyone should be in a relationship...you're always happier with someone to take care of! Call me Granny Jammeez, but don't get in the way of my STICK! ~Jamz
  2. Day phase has traditionally been running at 48 hours, and night phase at 24. It's recommended that everyone be able to be on at least once in 48 hours to play effectively. The theme M'TUF picked is a sort of NON-theme...a reunion or masquerade. Newcomers should pick a character that would have fit in any of the previous themes done here on the Pen. (Tanny has provided links above) Read up on the main rules. They are stickied in this (Conservatory) forum. M'TUF will decide what details he wants to add. The basic game - 2 wolves, 1 seer - will work with as few as 7 players. An expanded version, with extra wolves, etc. can be played once there are at least 17. The 'Baneer is a variation, and is used at the discretion of the Moderator, with any number of players. As noted above, newcomers can use existing characters with permissions from their creators. I'll throw in my previous characters...Jamia, the synical beatnick teen (50s sci-fi), Bina, the German exchange student (high school), Gertrude "Trudy" Young McAllister, the widow (Oregon Trail), and Jamz, the troublemaker (Asylum). Feel free to use any of these if you don't wanna make up your own.
  3. I'm sitting this one out. (probably already said that) I wanted to tell M'TUF about my experience modding the reunion game on the K&C boards. It was fun trying to put all those diverse characters together in one setting, though very challenging most of the time. The best part was that I took the opportunity to play some of my favorite previous characters. I didn't have to choose just one. I used several as NPCs and changed whenever I felt like it. 'Course, with the more-than-a-year WW history the K&C boards have, there were about thirty characters for me to choose from! *erk* I'm looking at 20 years after! I don't think people my age are spiraling down to our demise! I'm young and vital, and have my whole life ahead of me! [mood:sympathy] Tangy, is this how you feel? *pats Tangy's shoulder* I'm sorry, sweetie! [/sympathy] Jamz
  4. Not me. Not yet. Too many things coming up for the next month or so. I'll look at it again in the fall. Do try to have a theme I don't feel compelled to participate in, however! Katz, that was fun!
  5. I'm a troublemaker?...I'M A TROUBLEMAKER???... ... Ha ha :woot: ha ha haha :woot: haha It's Rena.
  6. OOC: I guess I wasn't the only one just waiting to see how others would vote, huh? Ah, well...sorry, my love! IC: The dog and both nemeses, gone in a blink. Maybe this situation really was serious. Maybe Jamz should be treating it with some consideration after all. She ponders whether she should go to the night nurse and tell her everything. Maybe she should say she'll cooperate with the police detectives now. Maybe...NAAAAAHHHH!
  7. Alone in her cell, Jamz paces back and forth... "...I remain on the far side of crazy... ...the last threw caution to the breeze... ...no hundred dollar cure will save me... ...and wheeled above the leafy trees... ...I remain on the far side of crazy... ...as one flew East, and one flew West... ...no hundred dollar cure will save me... ...this one flew o'er the cuckoo's nest..."
  8. "She-yah! Like that's even possible for you, ya big, cross-dressing..." Jammeez slides out of her chair, and begins prowling around the room, making eye contact with everyone and growling deep in her throat. Soon words begin to form in the low eery sounds she makes, an incantation of sorts...the verse is strangely familiar at first - an old Mother Goose rhyme - but quickly diverges into an odd poem, presumably of Jamz own wild imagination. "Intery, mintery, cutery corn, Apple seed and apple thorn, Wire, brier, limber-lock, Three geese in a flock. The first would fly toward the dawn. The second tried to race the sun. But laughing at her sisters' flight, And dancing 'neath the starry night, The last threw caution to the breeze, And wheeled above the leafy trees; As one flew East, and one flew West, This one flew o'er the cuckoo's nest!" Jamz stops dead in her tracks facing Aic in his snotty shirt, effectively halting his pacing. He tries to go around her, but she sidesteps, placing herself back in his path. "What's the matter, Doughboy? Afraid we'll learn the truth about you? Afraid you won't get the nurses and orderlies and doctors to yourself? You trying to get rid of us, AIC? This ol' hospital ain't big enough for the both of us, huh Big Guy??" She glances around the room. "Where's Dustin? Why isn't Dustin here? Answer that, Milos! What have you done with him, huh? WHAT HAVE YOU DONE??" OOC: Vote for Vahktang...Sorry Tangy
  9. Jammeez saunters by and pauses to peruse the list of names... Hmmm. Makes a girl wish she were single ...and had geld. She wanders off to check out the kissing booth...
  10. While Itchy fights... An officer sits in one of two chairs in an otherwise empty room, with a notebook open on her knees. "Miss...Jammeez, is it?" Jamz slouches in the chair in the middle of the room, one leg hooked over the arm and a smirk on her face. Her wrists, still in cuffs, rest in her lap. The officer continues. "Miss Jammeez, what is your relationship to the deceased?" Jamz looks the officer in the eye, then snorts and looks out the window. "If you do not cooperate, we will be forced t..." Jamz cuts in, "the guy thought he was a freakin' DOG, for Pete's sake! What kinda relationship do you think we had??" Silence prevails for a moment, then "Alright then, tell me about Gnarlitch." "Itchy's a looney." "Anything else?" "...nnnnOPE! " *sigh* "I see. Do you have anything you would like to tell me about any of your other...companions?" Jamz glances at the officer, and around the room, and back at the officer, sucking noisily on her lips. Suddenly, she jumps forward in her chair - and the officer jerks involuntarily away, mute testament to the tension and fear within. But Jamz only leans forward conspiratorially. "You know, that new guy...Dustin? He's the one who found the first body?" "Yes?" The officer waits patiently, hoping finally to be getting somewhere... "Weeeelll..." Jamz looks around as if searching for eavesdroppers. "...Dat boy be HOT! Joo know wat I'm sayin'?? WHOOOEEEEE!! OW!" :woot: With a scowl, the officer snaps shut the notebook and leaves the room without a backward glance.
  11. OOC: Eyremon... I... Just... about... busted a gut... :woot:
  12. I'll add a chapter to the Stinky Dwarf saga. This is a piece I wrote after a particularly hefty double game session battle against several giants and some other nasties. We we're infiltrating a Villa of Giant Marauders. Gnarlitch, the Stinky Dwarf has performed admirably in battle, as have all of our companions, including an elfin ranger named Wintermoon and a female elfin fighter named Trinity, a pixie fairy named Rock, and several NPC Henchmen, including a cleric-for-hire named Harthwarg. My character, Rex, a half-elven Magic User has been instrumental in turning the tide of battle, using a Wand of Frost in conjunction with a Decanter of Endless Water (a magical firehose) held by Everett the Cleric... The silence was stunning, and for a moment Rex was unsure where she was, or even that she had survived...She had survived...hadn't she? Still clutching her precious wand in a numb fist, Rex sank limply to her knees and pulled her robes close. She was dimly aware of her companions picking through the bloody, frozen dining hall. She didn't dare hope that the villa was cleared of the enemy, but it did seem to be safe...for now. Rex's mind began to replay the recent battles - or was it one long fight? She remembered sailing through the air at least once, landing hard, but rolling to her feet quickly, albeit awkwardly. Her body ached from strain and tension and countless bruises...there was sticky blood on her face - she wasn't sure from where - and breathing was nothing less than excruciating. But Everett and Harth were out of spells, and the potions had been used up. Then an urgent voice cut through the fog of pain, a voice demanding action and leaving no room for denial or delay. "Winter and Rock, you track down the stragglers. Rex, with me!" She had an idea what Gnarlitch's intension was, and though her heart wrung at the very thought, she also knew this chore must be done. They'd bypassed that door for the last time, putting off the inevitable. There would be no more party discussion on the subject. This decision would be taken off the shoulders of her friends. Rex dragged herself up and crossed the treacherous flagstones to the North door, and turned left to follow the stinky dwarf's footsteps. He was poised at the nursery door, with a rope looped over the latch, ready to fling it wide. He conveyed his plan with a glance, and she nodded grimly and readied the Wand of Frost once more. Was there a "nanny" to deal with within this room? Were the children sleeping in their "little" beds after a long evening at rambunctious play? But all these thoughts were quashed and time seemed to drown in thick honey when the door swung open, and Rex began to pour her psyche into the wand, the words of power spilling over her lips. A dozen pudgy faces turned toward the door in curiosity as Rex suddenly realized that the room beyond was too small for an Ice Storm. Rex cursed inwardly; she would have to do this with Cone of Cold alone, and she feared that spell would be insufficient to make this quick and painless. Itchy's hammer flew from his hand with surety, hitting one of these six-foot younglings squarely in the face before returning to his hand. But the moppets were already charging the door with wicked-looking clubs raised high, faces that reason dictated should have been innocent, contorted with an ugly malevolence. Rex's wand exploded then, and the blizzard blast knocked half of the inhabitants of the nursery off their feet, never to rise, a certain blessing for the one whose nose gushed a fountain of blood, and whose face would never have been right again. Her resolve threatened to break. Rex's fear that this would not be a clean kill was now terrible reality. But she began charging the wand once more and aimed over Itchy's head as he lashed out with the hammer again, this time taking a boy-child in the temple and dropping him cold. Another white, biting cloud of absolute zero enveloped the nursery, and when it cleared only two cubs remained on their feet, the closest of which swung wildly with its club. Itchy threw himself in its path to protect the mage, and grunted with the solid impact. But he used the momentum to advantage, swinging the heavy hammer to collide sickeningly with the skull of his assailant. Wanting nothing more than to be elsewhere, for this nightmare to end, and soon, Rex gathered her determination for one last eruption. The furious flurry froze the last pup in its tracks. It toppled with a thud in the doorway...stunned silence fell once more... Rex was sure now that some of her ribs were broken, for she almost passed out from the agony of retching until she had nothing left to give. She hardly noticed Gnarlitch's own paroxysms, though the stench of vomit in the corridor was no worse than his normal fragrance. Then he was standing over her and pulling her to her feet. "Up, girl! We haven't time to feel sorry. The deed is done, and our comrades await. We're in no condition to withstand another attack. We've got to make it safely out!" Rex knew he was right. He was maddeningly right too often for comfort. Without a backward glance for the "small" bodies lying in a crystaline wonderland beyond the nursery door, the young enchantress stumbled back the way she had come. There was no need to look back; the faces of dead babes were burned onto the backs of her eyes, floating like the image left behind after staring at the sun. Rex would never forget...
  13. "Hey! Those are MINE! Where'd you get that bag?" Jammeez snatches the very wrinkled paper bag out of Itchy's hands. With a glare for him, she turns her back and begins nibbling at the contents...then she notices Woof, his nose bleeding from the bap with the rolled up newspaper - not that he was hit hard, but Woof does tend toward bloody noses quite more often than most. She gets down on all fours and starts to coo at Woof... OOC: Vote for Itchy.
  14. Earlier at the zoo: Jammeez is walking along at the tail end of the group as they meander to the primate enclosure. She nibbles at the contents of a small red box with a provencial maiden on the front. As her group gathers in close to the fence and gawks at the monkeys and apes, Jammeez climbs atop a boulder set in the walk behind them to get a better view over their heads. A cluster of chimps amble over to check out their new visitors, and she begins to hunch over and swing her arms, begins grunting and making noises in her throat. She starts flicking raisins from her box over the fence at the apes and, when they begin to respond, she lets out a scream that makes most of the group jump. Agitated, the monkeys begin to howl and jump around...then one of the nurses manages to get Jammeez down off the rock and escort her away from the enclosure. The other nurse herds the group after them. That'll be enough of monkeys for today...Guess we'll check out the cat-house next
  15. This sounds like a workable experiment. Interesting take on the rules, Katz. I can't wait to see how this one turns out!
  16. I certainly hope this doesn't mean we're not going to the zoo!
  17. For a moment when Itchy starts yelling for backup, Jammeez is furtive, certain that she's going to get caught...she does once in a while, you know. But she is clever and can take care of herself. She is rarely ever in trouble for long. Then, that loony, Eyremon, doesn't "see" her, and starts yammering about lollipops...the gleam returns to her eye, and with one last shake of her "treat" at the rapt Woof, she tears off down the hall, looking back to see if Woof - or anyone else - is pursuing.
  18. Jammeez approaches the cowering and whimpering Woof. "Aww, poor doggie! Wanna treat? Huh? Do ya, boy? Ya wanna yummy scooby snack?" Jamz holds a wrinkled white paper bag in the crook of one arm, and holds something out to Woof in her other hand. She backs away slowly, luring the hapless inmate who-knows-where... http://www.themightypen.net/public/style_emoticons/default/ohmy.gif
  19. Thanks, Tanny, for clarifying for me. And sorry, Ozy, for clouding the issue more for you. I did post that late (for me) last night. Isn't there a link to the original rules here on the Pen? If not, there should be. I will do it after work tonight if someone else has not beat me to it. Edited because Tanny did beat me to it...^right up there^! I can be such a ditz sometimes. Love to all, Jamz
  20. Initial reaction to the suggestion of a single-wolf game: Erm...unless there is some new thing you've worked out here on the Pen that I don't know about, it would make for a potentially very short game if there were only one wolf. The standard rules are "at least 7 players, at least 2 wolves. When you hit 17 or more players, you can add a wolf and maybe a seer, etc." I wouldn't recommend a 1-wolf game. After browsing Katz' suggested rules modifications: I'll try anything you wanna put out there, but it sounds confusing to me. How will you address confidentiality, with wolves becoming villagers and villagers becoming wolves? I played a game where the wolves "converted" someone. It worked, but they were only able to attempt it until successful, then they were done converting. If a wolf becomes a villager, they will know who the other wolves are. Seers viewings will mean nothing if roles are changing... Thoughts, anyone?
  21. Jammeez swings herself up out of the overstuffed armchair. She looks around for the nurses and orderlies and, seeing none about, saunters over to Rena, rocking and whimpering in the corner. Hunkering down on her heels, and looking into Rena's tear-streaked face for a moment, Jammeez reaches softly to touch Rena's shoulder. When Rena opens her large doey eyes... "BOO!" yells Jammeez, and roars with laughter as she runs out of the room, leaving a hysterical Rena sobbing and wailing in the common room. :woot:
  22. As "Woof" scampers off on all fours, an impudent drawl is heard. "Maybe we can leave him at the zoo. " Jammeez slouches in an armchair with one leg slung over the side, watching TV and acting quite superior to all her follow inmates. She has an insolent smile for Dustin when he notices her. She doesn't seem too crazy...I wonder what her story is. Dustin watches her for a couple minutes, then moves on...
×
×
  • Create New...