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The Pen is Mightier than the Sword

Richard Caelestis


Solivagus

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Physical Description

 

Richard Caelestis is a human male of about average build and stands about six foot ten. He has close cropped white hair and blue-grey eyes. His clothes are always black. He dresses in a floor length trench coat, combat trousers and a formal shirt, always buttoned to the top. He also wears dark sunglasses, even at night and leather gloves no matter the weather.

 

Anyone with sharp eyesight will notice two things. The first is the network of blue veins that run acros his face and any exposed area of his skin. The veins appear to throb and to contain small organisms travelling through them. The second thing is that of his eyes, which seem to have some form of symbol ingrained upon thier surface. The symbol is that of a pyramid containing a styalised eye

Edited by Solivagus
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History

 

Richard Caelestis was not born as normal children are. Instead he was created in a top secret lab far beneath the earth, a blending of high tech cloning technology and advanced biological enhancement. This technology, while not so highly advanced that it could make him physiologically more than human, did allow his body to accept infusions of nanites. While still mostly in an experimental stage, certain groups of nanites had proven advantageous to humans, granting them such things as dark vision, instant friend or foe recognition, and a form of one-way communication that was audible only by the person with the appropriatly named "Infolink". The problm with such nanite infusions was that the subjects invariably died due to violent chemical imbalance. Thus it was decided to create Richard Caelestis, a clone who would be human in every way save for an alteration of his body chemistry that would allow compatability with nanite infusions. The experiment was successful in every way save for that of his appearance and the sound of his voice, but these were considered worthwhile sacrifices.

 

The name of his creators, was the Illuminati.

 

During his growth Richard was introduced both to the workings of his nano-technogical enhancements and to the usual schooling of any child. In his later years he was also given training in such skills as lockpicking, electronics, weapons, and demolitions. The Infolink allowed him to retain all knowledge that he was given, but time was needed to allow him to actually understand it. It is one thing to know that you point a gun at someone and fire, it is another to actually be able to hit your target. As his training and growth progressed his body was given various infusions of nanites, enhancing his abilities to a limited extent.

 

At the age of 25 his training was declared complete, and he was then through a portal the Illuminatus had been working on during his training, an advanced piece of alien technology that seemed to allow travel across different dimensions. Through this portal he was sent, possibly to bring back new technologies, but mainly to increase knowledge of the universe. Thus, Richard Caelestis arrived outside the Pen Keep.

Edited by Solivagus
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Equipment.

 

Richard has a modern day mini-crossbow with tranquiliser darts attached to his belt, a sniper rifle strapped across his back and a throwing knife up either sleeve. Balancing out his crossbow is a combat knife with a black hilt. The hilt has a symbol engraved upon it, that of a pyramid containing an eliptical eye. None of these weapons are magical. Within his coat he has a selection of flash, gas, EMP, and explosive grendes, as well as a set of lockpicks.

Edited by Solivagus
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Abilities

 

Richard Caelestis's abilities come from nano-augmentation rather than from actual in-born or god given abilities. Some few of these abilities run without need for energy, others require the expenditure of a substance called Bio Electrical Energy. This can be restored only by sleep.

 

Infolink

 

One-way micro-tranciever arrayallows agents in the field to recieve messges from Control, and to store and later retrieve relevant maps, conversations, and notes. This has no energy cost.

 

Identify Friend or Foe (IFF)

 

Automatic friend or foe recognition uses advanced heuristic algorithms to asssociate visible objects with known threat catergories. This has no energy cost and is always on.

 

Aggressive Defence System (ADS)

 

Aerosol nanoparticles are released upon the detection of objects fitting the elctromagnetic threat profile of missiles and grenades;these nanoparticles will premeturly detonate such objects prior to reaching the agent. This technology must be activated, making it inneffective against surprise attacks. The missiles or grenades explode outside the blast radius of the agent, but it should be noted that they do still explode, possibly damaging other targets. The ADS does not simply cause the grenade or missile to cease to exist. This ability also drains energy while in effect.

 

Advanced Targetting System

 

Image-scaling and recognition provided by opti-plexing the optic nerve with doped polyacetylene "quantum wires" not only increases the agents accuracy, but also grants him telescopic vision and the ability to asses information about people and objects he sees. Such information is along the lines of a persons health and information about the composition of objects he may be examining (i.e whether glass is bullet proof). It does not give information along the lines of the persons abilities or whether they are lieing. This ablility is turned on and off at will, and drains energy when in use.

 

Enviromental Resistance.

 

Induced keratin production strengthens all epithelial tissues and reduces the agent's vulnerability to radiation and other toxins. This ability is effective against all known forms of radiation and toxins, though some unknown forms may bypass it. It also, to a small degree, protects from things such as fire, electrical blasts and so forth. This side of the ability must still be activated, but it forms less protection than against drugs and poisons whilst draining bio-energy considerably faster. The abilty, just as with the ADS, must be activated before it takes effect. Someone poisoning the agent would be successful if the ability was not activated. However, if the agent were aware that he was poisoned or drugged he could activate the abilty and slow the progress of drug or poison. The speed at which bio-energy is depleted is dependent upon the effectivness of the drug or toxin.

 

Regeneration

 

Programmable polymerase automatically directs construction of proteins in injured cells, restoring an agent to full health over time. The more significant the damage, the more bio-electrical energy is drained. Healing a broken bone, for example, takes significantly less time than regrowing a dismembered arm. This process must also be activated, which means that any injury that instantly kills the agent will not be able to be regenerated.

 

Microfibre Muscle

 

Muscle strength is amplified with ionic polymeric gel myofibrils that allow the agent to push and lift extraordinarily heavy objects. This is an activated ability, and drains bio-electric energy while activated. Also, it should be noted there are limits. The agent will be able to lift or move a large boulder or car, but he will not be able topple buildings with his bare hands.

 

Ballistic Protection

 

Monomolecular plates reinforce the skin's epithelial membrane, reducing the damage an agent recieves from projectiles and bladed weapons. This protection must be activated, so does not protect from surprise attacks, and it also drains bio-electrical energy. While the amount of damage is reduced, this does not mean it is not stopped completely. An wielded by an ogre, which would normally dismember an agent, might instead cause a deep wound, while a knife thrust from an ordinary human would be reduced to a scratch.

 

Neural Interface

 

Nanites within the agents body transfer themselves via skin contact into a control panel or computer terminal. They then shut off the concious area of the agents brain and reproduce the computer interface within a prevously unused area of the brain. The amount of bio-electrical energy required is dependent upon how complicated the system is and what level the agent tries to access. It takes less energy to turn off the lights than to shut down a security system, just as it takes less to access a low-level account than to access the personal computer of a government agency. Once the agent has accessed the system he may stay there indefinatly with no further expenditure of bio-electrical energy. It must be noted that while the agent is within the system he has no knowledge of what is physically going on around him, no is he able to respond in any manner.

 

Cloak

 

Subdermal pigmentation cells allow the agent to blend with thier surrounding enviroment, rendering them almost completely invisible to observation by organic creatures. Machines such as security camares can still see the agent. The nessercery muscle movements for complete silence when walking or running are determined continuously with reactive kinematic equations produced by embedded nanocomputers. These render the agent silent when moving over any surface. The agent is completely invisible when stationary, but there is a slight blurring that ocurs when he is moving as the pigmentation changes to account for the altered background. This ability must be activated and consumes bio-electrical energy whilst in use. It should also be said that while it is effective even when standing infront of someone, the killing of someone would be noticeable! The cloak does not render speech, breathing, or other such noises inaudible.

Edited by Solivagus
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Personality

 

Richard's outlook on life is militaristic in nature. Due to the IFF he sees anyone´with a weapon as a potential enemy, though he is always polite if treated politely. He prefers to perform missions and accomplish objectives stealthily, though he is no stranger to combat, nor does he deny that it is sometimes needed.

 

He has a deep distrust of things such as magic and other such abilities that cannot be explained by science, but this is more because he has no experience of it than any actual predujuice. While untrusting of such things, he is eager to find out about such things. That is, after all, what his masters created him for and why they sent him out into the different dimensions.

 

He does not discuss his masters or his mission, when people ask why he came to the Keep or similar questions he simply claims he is looking for adventure and excitement. Occasionally what he does is strange or out of character. Such things are caused by instructions sent by his masters via the Infolink. The Infolink also causes him to look as if he is recieving instructions from silent voices that only he can hear.

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Affects of various forms of attack/scans

 

Magic

 

Richard has no defence against magic per se, no magic resistance of any sort. However, some magical damage spells might be ignorable due to his bo-modifications. A spell that levitates someone will pick him up with ease, a spell that causes a magical dagger to appear and attack him would be reduced in effectivness by Ballistic Protection. The same applies to magical weapons.

 

Psychic attacks

 

Mind probes, mind links, and other such forms of scanning or mental communication hit the problem that there are, in fact, two minds inhabiting Richards body, his own and that of the nanites. Whether the psychi is able to determine which they have picked up is dependent on luck. If they pick up the minds of the nanites they will find them extremely simple and focused. Thier psykers skill determines whether they can differetiate between the two or whether they assume that Richard is blocking his mind with some form of mind shield. Any attempts to control the actions of the nanites via psychich links will fail automatically.

 

Attacks, such as mind stabs, mental blows, and other such things that attack and actually damage the mind again hit the same problem of random determination between whether Richards mind is affected or the nanites. If the nanites are hit with such an attack they will die, but his body will automatically reproduce replacements at the cost of a small amount of bio-electrical energy. While the psyker will be aware that the attack has succeeded, he will still see Richard moving and acting as if unaffected. If the mental attack strikes Richards mind then he has no defence, and what would normally happens, happens. The only difference here is if his mind is currently shut down whilst interfacing with technology. In this case he is disconnected from the technology and is disorientated for about 5 minutes as his concious mind returns.

 

Electrical Attacks

 

Electrical attacks-magical, psychic or otherwise, deplete Richards bio-electriccal levels. The severerity of te level drained depends on how strong the attack is. Obviously, the stronger the attack, the more energy is lost. This is in addition to any physical damage the attack may cause. NB: If his bio-levels are at zero they cannot go below this, he merely suffers electrical damage as normal. Some bio-modifications may cause the attacks to be lessened or stopped. This is at the "current" authors discretion.

Edited by Solivagus
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