I'll repeat what she said here:
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There are 2 different types of RPGs ive noticed.
There is the novel version:
Where the thread is opened with a general plot and then each post controls the set of characters and introduces new chars as needed. Each post tends to start a general situation or setting and then ends it, leaving it open for the next person to develop the story as they see fit. There is no intended ending to a novel RPG.
Example: Fawn was unsure where to go so she decided to travel to Forestwood, the city on the northermost edge of the moutain region. While headed there she ran into Fable who was washing his clothes in a small stream. She greeted him and they conversed with one another for hours before he agreed to join her on her quest.
Then there is turn based:
Where you introduce your char and interact with others, but a DM (dungon master) sort of controls the general time line and plot developments and each person is left to control themselves and interact with one another. The DM has a beginning and an ending in mind, but leaves the middle up to the players mainly except for general advancement in the storyline to reach the end.
Example:
Fawn posted
"Fawn was unsure where to go so she decided to travel to Forestwood, the city on the northermost edge of the moutain region. While headed there she ran into Fable who was washing his clothes in a small stream.
"Hail, Fable!" she exclaimed, "What are you up to?"
(At this point she ends her posts and waits for Fable to respond. Or another player could interject and surprise the 2 by jumping out of the bushes and adding some dialogue. Its open ended.)
Fable posted
"Fawn! long time no see. I am just doing my laundry and then plan to head back to the town for some supplies. After that who knows what trouble I might get into." he grinned. "Where are you headed?"
Do you think that there are other categories suitable for online RP? If so, post them here, with an example.
I'm thinking it might be useful for our Conservatory play, if the person who starts the thread posts in the description what type of style under which it will be played.
An example of the Novel style might be Darkness Rising from the Pen Library, in which Yui Temae, Zool and I cowrote a short story without anyone playing Game Master.
Another example from the Library of playing without a Game Master(GM), but according to a set of fixed Rules is Cerulean's Masquerade.
The Conservatory itself has examples of Turn-Based Game Mastered (or to use the old term, Dungeon Master (DM)) play.
Are there other style categories that deserve a title of their own?
Would all you Role Players want to use style categories to guide your thread participants?
Anyone?
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Bueller?
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Bueller?

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